I look as art as more of a flame passed on from generation to generation, always evolving for better or worse. It is simply a tool of various purposes. And though some people, like apparently the author of the video, look to be deeper and try and find some form of "pure" and "original" art, what we should really be doing is trying to perfect our art with the tools we've been given.
Whatever perfect is.
"and we'll never be royals
it don't run in our blood"
- beyoncé, 2013
I love that game, so this is a hilarious twist.
Cool concept, but poor execution and lots of glitches/issues:
When you get too big, your shields stop working. It creates a smaller shield that you don't actually fit into and it never disappears, but it doesn't protect you anymore.
As you get bigger it becomes impossible to squeeze through bigger fish without shields, which, as I mentioned before, stop working.
You should have more than one life if the mines equal instant death. So annoying.
The area should get bigger or deeper as you get bigger.
Your suggestions are reasonable, thank you.
I really like the work on the pixels and it plays out pretty nicely. Since you're remaking old games, is there any chance you'll remake the first Zelda game someday even though it's different from arcade-style games?
I couldn't even get off the title screen. There's no listing for controls and tried every key I could think of. Serious issue right off the bat, but good art at least.
It's point and click game, my friend. Use your mouse. You may take a look at hotkeys and redefine them in the options menu.
She's not very good at getting the blood flowing, if you know what I mean.
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